roblox rise of nations how to make tanks

Brain volume can predict RTS game aptitude - Study. Following that, allow your troops to recover 10k MP, while training them, to make sure we can take Haiti. But we're not done just yet, Greece is very mountainous and that attrition is going to hurt. Note that in European games (especially in public servers) you should not expect people to defend you in a war because you have allied with them. What you need to first do is obviously justify war on Chad and Cameroon, and form the "Sokoto Caliphate" formable, it's free stability. Being an extremely weak country, Swaziland only has 60k manpower capacity and you only gain 300 manpower every 5 days. Poland, a West Slavic nation centered right between the growing influences of German and Russia. Pastebin.com is the number one paste tool since 2002. This group is extremely active, and the server has many channels for varying purposes. While you are justifying on the third nation in the group, you want to start making moves towards forming the Ottoman Empire. So if you took my advice and built a navy, then just take one of Greece's many islands to lure his troops out to sea and then destroy his troops with ships. -dont worry, allie turkey so make him focus on killing greece. And when those former superpowers realize that you have surpassed them, it will be too late. To start off with your conquest of Africa, justify on Swaziland and Lesotho. Your 60k Swazilandian troops will be enough to annex the entire country but only if you lure the AI to you by capturing a city and waiting for them to attack you. Destroyers cost 10 mil to build and artillery cost 12 mil to build. Build a fort in Dublin too, and prepare a military group and a leader. Rise of Nations on Windows 10. Then going back to your capital, move your starting 20k out to the sea, build as many infantry as you can, and when the artillery is done, move it out to sea as well. Justify South Africa next and the 2nd justification can just be whoever. Now that you've created your group, you may want to become either allies or Enemies with other groups. It always seems like a good idea to conquer everything at first, considering how weak A.I. Now, as you can make tanks, you should form the Caribbean Federation, as it gives you extra 10% stability and it immediately integrates the entire Caribbean, meaning you'll have more cities in which you can make tanks. If your income isn't very big, you can build additional electronics factories and sell them to AIs (it would be much harder to do that now), you can sell them to the superpower that just became AI so you can weaken their economy if it becomes a player. (but it's easier to just trade for them bc Albania doesn't have many resources) So take Serbia, Greece and The rest of the Balkans for Albanian Empire and Balkan Federation. Go into the data folder, and look for rules.xml, right-click the file and select open in notepad. If you see that Brazil or United States is an AI, you should try conquering it with your tanks. Join the server today! (a game which, to me, is already is pretty boring and stale already) Basically the key to having an effective nation in this game is just spam, spam troops and you'll likely win. The Qing Dynasty is so common because so many players choose China and its really easy to invade and annex the two countries. Afterwards, invade North Korea and Philippines, by now, China is going to try to invade you. While it’s not a fatal mistake, having your troops trespass through South Africa will cost you attrition because of the hilly South African terrain between you and Zimbabwe (Mozambique doesn’t have hilly terrain, see image). They won't be that big of an issue if you only want to form the South African Union, but for the African Union, they might become rivals. Here are the advantages and disadvantages in playing this country, you have 2 paths for you to improve your nation ,the traditional isolationist way and the current interventionist way. Italy wants to annex you to form the Roman Empire (which it probably won't). However, if you still want to form USSA. Also, when you get enough political power, switch to limited conscription and nationalism and then to fascism. Turks and Caicos Islands is a very hard nation to play due to it being 2nd least populous country, but it's still easier to play than Cook Islands, because of both population and geographical location. Send your starting mp to Northern Ireland. While your troops are autocapturing Panama, attempt to complete the Research tree before attempting anything else, even setting research spending to low (if you love taking risks). Also, there are many different ways to play a country.

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