elvenar guest race guideelvenar guest race guide

Luckily, they do not change size or shape. Calculate approximately the surplus or deficit of supplies by taking the amount in step 4 and minus the amount in step 1. point it will stop accruing until it is collected. Its up to you to restore Elvenar to its old glory, and build a home for other fantasy races. It doesnt matter if you dont know any other people who play the game just keep on sending requests, making sure that youre sending them to those active alliances that have a lot of members in them. Upgrading from level 22 --> 23 adds 150 population. If you are a brand new player and have just barely begun the tutorial, or are about to try Elvenar for the first time, start in the Apprentice section. If you are a player who likes to advance more aggressively, you will likely want more than what is suggested, here. Sounds like a wash, right? The missions, while very effective in ensuring youre always caught up, tend to ignore research at some point in the game, but thats one occasion where you can work outside the parameters of your missions and start trying to unlock new buildings and new forms of technology. Make sure youve scouted the other province and checked their troops that should allow you to send the right troops who can easily overwhelm the enemy army. Roads may make things look more orderly, but at the end of the day, you want your city to be functional and to run smoothly, instead of merely looking gorgeous with all the bells and whistles. Between making mana tears and unlocking the very expensive grafting site researches, mana may be in short supply. had to be directly touching. Badges are only produced in the portal, and no matter which production you choose, you will need 36 medals per single badge. InnoGames new iOS and Android game Elvenar is here, and as you may probably have guessed by now, this game takes place in a fantasy setting, specifically in the titular, long-forgotten world of Elvenar. These run on 8h cycles, and only require base resources as inputs. Explore the vast World Map to acquire the knowledge of your wise ancestors and discover new technologies. It is used to educate and share information, to improve the player's game and have more fun! The workshops are expensive! Now medals are produced in intermediate producers, and no matter the producer and medal type, a single medal production gets you 20*1.6=32 medals and requires 8 elemental resources at L3 and max portal (10 and 4 at L1, and L3 having 2x multiplier and 1.6x coming from L4 portal). I agree with you, Elvenar is not a bad game, but for me it gets repetitive and boring. Many researches require 100k+, 150k+ and even 200k+ for just one. So here is how L1 production looks like (with no other boosts). Or if you just dont like engage in rumors and speculation, you should press that Back button now. The forest glade starts out as size 4x2 and grows to 5x4. PPs are not going to help with that. https://en.wiki.elvenar.com/index.php?title=Traders_of_Unur, Once you can build small ships, sell the big ships and build as many small ships as you can of each type, at least one attached to the flag ship. Dont bother changing over too many other culture buildings; youll get any needed culture boost from your willows. Workshops change size and shape for both elves and humans. Welcome to Elvenar! However, now that the elves version of planks will match humans, they can now afford to drop the number of manufactories they carry down to match their human counterparts. This is what I think is the game about. Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. but it slowed down a lot during the first guest races, by chapter 9 it had to be . And even for players who have built everything else which is more useful, nowadays you dont just commit space and extra KPs you have to contend with increased squad sizes in tournament and the Spire. With 2 hour cycles many people will have noticeable intra-day slippage, nevermind overnight. Here you need to link settlement buildings with portal using settlement streets (same as back in e.g. In the Woodelves chapter, goods production can seem confusing at first, as there are even more new buildings than we're used to getting in previous chapters. Make plenty of room next to roads for the large weeping willow culture buildings. Therefore, to create the best city in the entire kingdom is a task that a player must fulfill. And you will need at LOT of badges, so idling portal will definitely have an impact. You may want to start with out Research Preview, but today we will be talking about guest race production setup. The forest glade starts out as size 4x2 and grows to 5x4.. Or more like never, unless something changes. You can also check up the post about upgrades that are coming up. JavaScript is disabled. This means no less than: 20k Mana, or roughly 20k/4480 (maximum daily collection amount per willow), Note - you can click the help button on any Mana building screen:. Falling behind on storyline quests can create very challenging situations! As soon as a grafting site is built, start it into production. But there are no bonuses, buffs, strong or weak stats, or special items or units that set humans apart from elves, or vice versa. To be read as, "If you have x forest fabrications, you'll need this many of each refined good to. These advanced creatures thrive on everything natural, and you will find that they can build the most amazing things in and from nature. Storyline quests tell the story of Elvenar and guide you through the research for each chapter. Of course, the Fairies are quite displeased with this fact and want to stop them. The least dramatic of upgrades for this chapter is the steel upgrade, which is the same for both elves and humans. Four or five is a good start, but dont stop there. Humans have a more reasonable population requirement since the overall size for their planks doesnt change, but have to figure out how to accommodate the reversed orientation. Supplies Possible solutions: Stop constructing new buildings, stop army production, either stop good production or do longer build times of 1-2 days so goods keep producing but at a slower rate than supplies. There is only one building that produces Elvenar, Humans and Elves, codename GR Pop: There are no upgrades, so what you see is what you get. It is slotted queue production, and that part is not unusual. Ideally 40 squares of factories for each type of basic, crafted and magical good is the aim. However, there are no circular dependencies like the last time around, so it should be easier to unpack So lets do just that down below! However, there will be other occasions where the other province will ask for huge amounts of currency, or ask for some rare resources that you cant find every day. In other words, attacking multiple times to weaken another provinces army so you can easily destroy them just wont cut it. But hey, its possible that things will change. Goods manufactories vary by race and good so a guide based on factory numbers can differ from the guide to what you need. Although it could get tempting to place those buildings all over your city in Elvenar, the reality is that you only have so much space to work with. iDavis Quest List: Quest list from iDavis. Thats right, unless you refill production queue within 2 hours, portal will go idle. Well, the latter do not matter much because of Portal Profits. Dwarves). Dont launch all-out attacks, especially in the early stages of the game, or you might end up staying away from battle for longer than you want, all in order to rebuild and regroup. The higher Mana balances you need to hold, the higher you need your Mana production to be. The Chapter comes with new Culture Buildings and new levels for the Main Hall, Residences, Workshops, Gems-, Elixir-, and Magic Dust Manufactories, Armories, Military Buildings and a new set of Streets. Here is some information on leveling up the Portal dimensions, caps, production times and construction / upgrade costs: This time around we only have 2 research items to unlock to get every level here (L1/L2 right away, and L3/L4 a bit later). Really try to hit them every day if you can. BEGIN PRODUCING PORTAL UPGRADE/RESEARCH GOODS. And finally, green items are basic resources that are used as inputs into this whole production engine. Elvenaris a trademark of InnoGames GmbH. All original photos, images and articles are copyright to their respective owners and no copyright infringement is intended. If that sounds like you, then we recommend that you keep on with what youre doing, and not mind the questing aspect that much. Here is one of Elvenar Platinum Leaf's Notes & Guides series; in this video we look at the suggested strategies and game-play hints for Dwarves Guest Race (chapter VI) - as well as covering some of the essentials of all Guest Races. It is completely replaceable with Portal Profits. Questions? And it might be a bottleneck. There are several servers and several worlds on each server, and each of these is an identical To be able to do that you will allow the coming race to build a settlement within your city and although the economy of that settlement is closely linked to your town it will have additional rules and thus new challenges. You also get a culture bonus that will help you level up and progress faster in the game. Have I seen you here before? We hope this guide helps make your passage through this chapter easier and more fun, and as always never hesitate to ask any questions you may have. Open to anyone and everyone who loves Elvenar! Sentient requirements are relatively high, but nothing that Chapter 18 city wont be able to handle. on it, and hover over the early collect icon. Once the "guest race" is strong enough to be on its own, has shared all its knowledge, and has helped you to improve your own city, there is no need for their resources anymore and the settlement can be replaced with the next "Guest Race settlement". Like us now! Certainly let me know if there are other things that you know about the chapter. They just cost a lot of supplies, but each upgrade adds a nice population boost to your city. It would seem that the only difference between human and elf is cosmetic, which means your citys dwellers and its buildings will look different. Mar 22, 2021 #1 is there a guest race guide for the last chapter anywhere? One is elemental production Water/Fire/Wind/Earth. Apply the power of provision spell to each of your workshops right before you collect the long production. As usual, there is no certain answer, even conditional on no changes. It will store the special goods you produce, and upgrading it will boost the production of guest race buildings. are also in this chapter for real-time help, sharing, and fun? So the whole setup is very similar to how Advanced Trader produces seeds and unurium. This page was last edited on 16 November 2021, at 23:54. Generally, the game quests advise us of the minimum needed to get through the chapter. 1 = Arendyll (or BETA1 on Beta theres only one world there. Building level 1 residences in spare grids will turn a small surplus within a few hours. So that means that to produce requisite 36K worth of elemental resources you will need to run about 1,100 productions which will require pretty much exactly 50mm worth of mana. Chapter 18 whaaat, again?! So this time around we have 3 groups of guest race production buildings. But be at rest, they will leave their mark in your city - with new buildings, technologies, and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments! I sent you a reply before with the link, but this moderators don't like other people to provide information of actual value. Recommended research path for the first half of the chapter: The order in which you complete 5-8 is irrelevant; go for whichever you prefer, likely prioritizing your boosted tier 1 upgrade. The new size and shape is the same both elves and humans at 4x5. Be sure to check out the More Resources in the site navigation bar for more great tools the game just about is listed there. In other words, it all boils down to your own preference, or whether you like human or elf design better. And in this case, these are pretty much inputs into the production. You have been warned So without further ado, lets preview settlement production in Elvenar Chapter 18. Goods Possible solutions: Use shortest production runs possible, focus on boosted factories only and trade, request fellowship help, use spells on factories, complete encounters for boosted relics to increase production, build more boosted factories either temporary or permanent. If you have a link or guide you'd like added, please let the Information Scroll Keeper know! On the other hand, if click frequency of portal productions is the limiting factor, the BTG can only effectively kick in at the Medals-to-Badges step and will not speed up the chapter as much. Note how long you have until your Mana buildings reach capacity, and when your Mana inventory will decay. It is used to educate and share information, to improve the player's game and have more fun! Mew guest race coming to Elvenar: The Sorcerers and Dragons.More information about Elvenar: http://www.f2p.com/games/elvenar/ Follow us on Twitter: https://t. In the early goings, you might not have an easy time at things, as you wont have too many troops on your side, or too many sides to launch your attack. Well, not really. The first quality, coming from Marble, Steel and Planks Manufactories, will be introduced in this chapter. So with each attack you launch, youll be weaker and weaker, requiring you to train even harder. Upgrading from level 21 --> 22 adds 190 population. It cannot be upgraded. ELVENGEMS.COM Elvenar Gems of Knowledge Guest Races Click a title below to view the guide About Guest Races Dwarves Fairies Orcs & Goblins Woodelves Sorcerers & Dragons Halflings Elementals Amuni Constructs The Elvenar Future Guest Race Future Guest Race There are other small culture items youll be able to build as well, which you can sneak into road ends: They help, but they dont add all that much; the majority of the Mana youll need will come from the larger buildings. At 3 of each (12 total), youll need 3-4 months of production in these facilities to complete the chapter. You may already see a problem with that. The research path doesnt follow the standard linear progression for this chapter. Return to Homepage | Join Us on Facebook. Keep running 3 hr productions, even in the overnight. As the newly revived race is weak at first, it will need your help bringing its culture back to its former glory. More is even better. M = Main Hall, sometimes this is abbreviated to MH or $. Its one of the most useful wonders ever. Or not. In chapter IX, we rid our cities of the ugly orcs and welcome the wonderful Woodelves! The big unknown is ascended planks that will be needed for all of them. It still might take a while to get to the max upgrade. Before collecting any supplies note the amount of supplies. To the Forum. Lets even round it up to 2,000% given that you dont get L4 portal right away. All those need to be researched in the Tech Tree. But here is quick and dirty estimate so that you can verify it yourself. You can find Scrolls of Guest Race Information Knowledge in this thread. is there a guest race guide for the last chapter anywhere? Youll want to start out building several of them, so that. Ideally 40 squares of factories for each type of basic, crafted and magical good is the aim. We keep your data private and share your data only with third parties that make this service possible. You will need badges for research and you will have to produce these and therefore also intermediate goods. G UEST RACE PRODUCTION BUILDINGS FOREST GLADE . Personally I would try to avoid the Weeping Willows and try to get better mana producers in events or in crafting. The marble grafting site is 2x3. Yes, its going to be ugly at times, but its best to stick you cultural buildings and any other buildings that dont need roads in one place. Upgrading from level 22 --> 23 adds 110 population.. In Elvenar you can upgrade almost every building, improving the production and the look of your city. In this new Chapter, we will see how, once again, a dispute between Dwarves and Fairies threatens the lands! Weeping willows require 134k. Complete quests. Once youve produced enough to do this - 11,880 - you dont need to produce any more. These are fairly sizable at 28-30 squares each, and not exactly cheap. This guide will provide a quick review of some Woodelves basics as well as some general strategic recommendations based on what weve learned about Woodelves in the wiki, crunching some numbers, and playing through the chapter. Click on a culture building that isn't ready to, yet to see when the next early collect will, 20k Mana, or roughly 20k/4480 (maximum daily collection amount per willow). Basic good factories (usually 4-5 factories), Crafted good factories (usually 2-3 factories), Magical good factories (usually 2-3 factories, Monitor your coins, supplies and goods, if they are not increasing a little each day then upgrade buildings or add temporary buildings, Upgrade old cultural buildings for new ones, check that the culture per square is higher for the building you plan to place, Culture buildings and builders hut do not need roads, You can fit more buildings per road by placing the road along the short edge of a building rather than the long edge, Often placing roads in rows or columns lets you group similar buildings and use less roads thus more space for buildings. It cannot be upgraded. Unofficial Fan Site. Once your forest glade and fabrications are upgrading, producing the rest of the goods needed to finish up the chapter should be smooth sailing! To complete all research in the chapter, you need 4,025 badges total. I mean, Elvenar Buildings have something apart the usual online games since they speak the language of old wonders. You could say that you cant say city builder or base management without social. Elvenar has its own share of social features, and these include joining a fellowship, which is the games equivalent of guilds or alliances. We though that small ships in Chapter 17 were bad, but at least those had 3 hours productions. Look at the URL at the top of your game Upgrade one to two at a time to level 2 and 3 as you can in between productions of mana tears, until youve produced enough mana tears to upgrade the forest glade. Use the tabs along the bottom of the sheet to choose which chapter's quests you'd like to view. Each province will have their own negotiation requirements, which could mean trading some common currency, or maybe providing some tools or other materials. We get 5 slots, and all 5 are available from the very beginning at L1. Every 24 hours, your total Mana balance will be reduced by 10%. Each residence upgrade requires more than 30k. Capped goods requirements can be easily met with Portal Profits. Elvenar ::.. In orcs, supplies, coins, and population! These all look very similar, so it makes sense to look at them together. With those numbers and my mana production, it will take me more than half a year to produce required mana. The goods produced by square for each factory is very similar regardless of type and race and practically identical at level 15 and 19. So that means that to produce 145K of medals you will need to run about 4,500 medal productions which will require about 36K worth of elemental resources (water/fire/wind/earth). The supplies really add up when you quest before you hit the map when you can collect the 4 encounters (8k supplies), complete a province (4k supplies) and the gain 4 relics (6k supplies). More members in a fellowship means faster progress, and more chances to trade resources without having to pay any fees. Other resources regular goods, sentient goods, seeds, orcs shouldnt be a constraint over those timeframes. This guide will provide a walkthrough of the game of Elvenar and all the things you need to know to be off to a great start and well on your way to your very own Elven Empire! Nothing too fancy, just an extra 3 squares added to the width. This chapter is quite enjoyable for most players, especially with such a nice and easy smooth beginning to ease into the new kinds of buildings well be using, now. So if you dont want to spoil this until it hits actual beta or live servers, you should stop reading just about now. After the weeping willows, youll need to unlock Greetings, Housing, and a Well in order to open up access to the workshops and residence upgrades. It will store the special goods you produce, and upgrading it will boost the production of guest race buildings. Even at 5h queue most people will have some slippage, at least overnight. Upgrading the forest glade will give your fabrications and grafting sites a much needed boost! Now, if the intro above didnt get the message across The following post is potentially a one giant spoiler for the upcoming chapter. We havent seen those for quite a while, as most of the recent settlements worked on set mechanics, e.g. You will need many supplies for everything in woodelves. You could upgrade factories but mointor what goods this uses as it might use the goods you are saving. Its more casual than it initially appears to be, but that doesnt mean it doesnt deserve its own detailed guide. You cant do that with Portal, but you can in theory rush it with time boosts but this is unlikely to be sustainable. It is important to complete each chapters' quests before researching too far into the next chapter, or before selling guest race buildings when in later chapters. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style. You may even need to sell off some of your older culture to make room, and because you can afford to. but completely separate game with a unique world map, ranking, players, fellowships, etc. It was a place of prosperity and knowledge, where development reached the most unimaginable peak! See below on that. Go to Support! Coins Possible solutions: Save money, dont scout or build buildings, visit every neighbour and fellowship member as often as you can. You can also interact with other human players by trading, and expand the in-game world to unlock more secrets and gain more relics. To upgrade the Forest Glade to level 4, youll need a total of: Once the portal is upgraded, then finish any remaining upgrades for the fabrication buildings., Total refined goods needed for upgrade through. Check the forums for game news and updates! You need to be mindful of the real estate of the games titular city, and that means not going overboard with buildings, and especially not going overboard with roads and other unnecessary features.". Now, we will need ascended goods ascended planks to be exact for both construction and all the upgrades. Gamers Gems of Knowledge All rights reserved. As soon as youve produced the resources to do so, upgrade the forest glade. On top of all that, Chapter 17 adds several new City Expansions: 2 new Premium Expansions; 2 new Expansions through Research; This is even ignoring mana decay. As soon as youve produced the resources to do so, upgrade the forest glade.

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elvenar guest race guide