project zomboid negative traits that go awayproject zomboid negative traits that go away

Still pretty bad for new players. MUST HAVE Negative Traits - Project Zomboid Swayed 2.04K subscribers Subscribe 6.2K views 2 weeks ago #0121 Give these Negative Traits a try and tell me what you think! Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. Slow reader: 3/5. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. If you're hurt, just bandage it up and wait, first aid does very little to help you. This one may be a no-go for you and I can understand that. Chances are you are taking a character with an occupation and already have an idea on what which weapons you wish to skill up. Tldr get outdoorsman if you get prone to illness and thin skinned. Leveling farming is kinda easy, just read a farming book and collect the crops. There really isnt a best build for the game. Find the official Discord here: The bonus to crafted structures is nice too but not a major selling point. I don't understand why people like it. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. Cooking is so useless taking this for -6 will hurt your character. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. I disagree with the Sunday Driver for one huge reason. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. Possibly the most harmful traits you can take. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. First aid is useless. Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. No brainer. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. I'm definitely not confident or patient enough to play that character yet, though! The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. 4 points, too. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. Negative traits give you points back, which you'll need if your occupation puts you in the negative. If an attack is blocked the damage is simply negated. Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. These skills suck as short blunt and spear will take longer to gain levels in. Underweight has a similar penalty, it makes your attacks deal less damage. Waste of one point. And disease can be avoided by spacing out crops. Just fast forward time. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). 25% slower xp gain with weapons. Avoid. Also prevents you from using the radio for weather/helicopter event warnings. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Many months ago I did a list on my top 10 best traits in Project Zomboid. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. One decent trait for getting a couple of points back is of course slow reader. May get you killed from sneaky back attack zombies. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. Never found a lack of food to be an issue personally. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Gymnast 4/5. Don't eat spoiled food. Find the official Discord here: Remember now, try the sledgehammer then post your questions. This trait would be a hard sell even as a negative. Outdoorsman: I never take it. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. If that doesn't work then post the question. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. All rights reserved. I play with darker nights so Cat Eyes is one that I always take. Note: the ratings are aimed towards new players on default settings. Then you will already have a extra point or two into your category of choice from this. 1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. Kind of a niche case but worth mentioning. Short Sighted only affects foraging radius and makes no difference to actual perception sight. I'd put Dextrous at 3. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. Panic while performing first aid isnt really an issue. Create an account to follow your favorite communities and start taking part in conversations. If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. I dont like smoker cause I hate micromanaging smokes, but if you dont mind it its pretty good too. Basically anything you can put stuff in to. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. Just confirming what you stated about keen hearing. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. Understandably it can be annoying that you cant perform first aid on any others if youre playing multiplayer but as long as one of your friends is decent at first aid you can always have them patch you up. Farming isnt too difficult to level, either. Whenever a zombie performs an attack the player has a chance to block it. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not relevant after all books have been read, neither is slow learner after all skills are maxed out / max level is reached. Press question mark to learn the rest of the keyboard shortcuts. Pair with cowardly (or agoraphobic) and you have a very speedy character. I would put Keen Hearing way higher. Although note that it's per-detection tick, which I think might be around one real-life second or something? https://discord.gg/theindiestone, Press J to jump to the feed. But let me convince you why pacifist is a good choice. It can be rather annoying having a character only stressing out any time you go into a tight. Stops you from reading skill books, massively reducing your skill XP gains. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. Increases fuel consumption by 100%. The only opinion I disagree with is thin-skinned. Maybe 5/5 Simply because it's the only trait that gives nimble. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. It doesnt make your attacks less powerful or anything like this. Reduces risk of getting a cold by 90%! Check near gas stations and inside residential homes and youre bound to come across some cigarettes to sate those smoker cravings. Grinding out strength and fitness is such a chore and almost impossible at the higher levels so Ill at least take either Strong or Athletic, if not both. This is honestly a very great perk worth considering, especially for only 4 points. I picked ugly, underweight, social anxiety, bald, oversleeper and underachiever. It reduces the amount of time spent sleeping, increasing the number of hours you can remain awake before the tired moodle appears and giving you more time in the day for whatever. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits.

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project zomboid negative traits that go away